SOFTWARE AND TECHNICAL SKILLS

  • Unity (with C#), Game Maker Studio 2 (GML), Unreal Engine (Blueprints)
  • Bitsy, GB Studio, Twine
  • Frontend web development tools and frameworks (React, TypeScript, Tailwind, Next.js, Firebase, SQL, HTML, CSS, JavaScript)
  • Python
  • Cypress, Playwright, Postman, Gherkin, JIRA, Redmine, Mantis, TestRail, Xcode, Sourcetree, GitHub
  • SONY, Microsoft and Nintendo submission requirements and certification processes (bug writing standards, certification documentation, debug and development tools)
  • Figma, Confluence, Trello, Notion, MS Office (advanced Excel knowledge), Power BI and Power Automate
  • EXPERIENCE

    UX and Game Designer / Dream IT(June 2024 - November 2024)

  • Planetary 22 (Unity; iOS, Android): UX design with heavy focus on designing gamification layer for a mobile application blending immersive virtual experiences and e-commerce, developing new features and implementing them in engine, designing tools and editors, introducing QA processes and preparing test plans, developing user stories, designing wireframes and mock UI, maintaining game design documents
  • QA Project Manager / Keywords Studios(July 2022 - July 2023)

  • Reworked data-gathering workflow and cut down the smoke testing and walkthrough times during a vertical slice phase of the project
  • Line-managed a team of 3 leads and 5 senior testers to accommodate 4 different concurrent projects
  • Working closely with developers to prepare and execute testing plans, high-level client communication and project scheduling, overlooking and assisting multiple testing teams and projects, preparing quotes, spend reports, invoices and business reports
  • Projects credited: THE FINALS, Harold Halibut
  • University Lecturer / WSB University(October 2021 - January 2022)

  • Taught a one-semester course, 'Meetings with an Industry Expert,' with the topic 'State of the Industry: Polish Gamedev and More'
  • Covered industry operations, career paths, and insights on breaking into the field for IT students of various specializations
  • FQA Lead / Keywords Studios(July 2019 - December 2019)

  • Won a pilot with a team of 3 testers, ultimately growing it to a team of 40+ and released a game to favorable reviews (Outriders: Worldslayer)
  • Worked with Team17 publisher QA to release Ageless and perform live QA on Golf with Your Friends while transitioning to remote testing and WFH model
  • Leading Functional QA projects on all major platforms, coordinating and mentoring teams, providing clients with project reports and other project-related documentation, communicating with clients and answering clients' queries, preparing long-term plans and schedules, preparing guidelines and internal project documentation
  • Administrative tasks: scheduling for the upcoming and ongoing projects, evaluating teams and individual performances, conducting job interviews
  • Projects credited: Outriders: Worldslayer, The Medium, Golf with Your Friends, Topgolf Mobile App
  • FQA Senior Tester / Keywords Studios(July 2019 - December 2019)

  • Prepared a testing strategy for certification testing for a brand new mobile gaming platform for a team of 30+ testers working on two shifts
  • Vetting, monitoring and ensuring the standard of the reported issues, working with issue databases, creating test cases and preparing test plans, coordinating teams on a daily basis and preparing daily tasks
  • Projects credited: Imperator: Rome - The Punic Wars, Hell Let Loose
  • Game Designer / Jujubee S.A.(April 2017 - June 2019)

  • Truck Simulation 19 (Unity; iOS, Android): Level and game design, UI/UX design, designing Unity editor tools, working on game balance, monetization model and secondary gameplay loop, working with localization files, preparing, certifying and deploying development and release versions, preparing updates and patch notes
  • Take Off: The Flight Simulator (Unity; PC, iOS, Android): Developed a full PC port from mobile platforms, UI and UX redesign, rebalancing, additional game design, quality, functionality and localization testing
  • Deep Diving Simulator (Unity; PC): Level and game design, UI/UX design, game balance, working with localization files
  • QA Tester (internship) / Incuvo(December 2014)

  • Createrria (iOS, Android): quality, functionality and localization testing
  • QA Tester (internship) / Artifex Mundi(March 2014)

  • Nightmares from the Deep: Davy Jones (PC), Enigmatis: The Mists of Ravenwood (PC): quality, functionality and localization testing
  • EDUCATION

    Uniwersytet Śląski w Katowicach(October 2012 - November 2017)

  • Master's Degree in English Studies, specialization: Interactive Entertainment Design and Game and Software Localization
  • Thesis: ''The new worlds of narration: Models for narrative-driven design of contemporary exploration adventure games''
  • GitHubLinkedInitch.io