I am a multi-disciplinary professional with expertise in game design, systems development and quality assurance.
With over seven years of experience spanning indie and AAA projects, I specialize in crafting engaging gameplay systems, designing intuitive user interfaces and ensuring high product quality through robust QA processes.
My background includes lead QA roles where I implemented and optimized testing methodologies as well as Project Manager experience, coordinating multiple teams to deliver polished, high-quality games.
I love telling stories and sometimes I publish my games on itch.io.
Planetary 22
Mobile application fusing e-commerce with gamification aspects (which I helped design)

Truck Simulation 19
The biggest and the most complex project I've worked on spanning over 1.5 years of development

Deep Diving Simulator
Slow and relaxing exploration game made in a small team, but with a demanding production schedule

Take Off - The Flight Simulator
Complete port from mobile to PC achieved in a team of just two developers

Outriders: Worldslayer
Almost 2 years of full QA support with a team of 40+ testers on all major platforms

The Medium
Exhaustive testing from an early production stages all the way to Xbox Series X/S certification

THE FINALS
Intensive testing rounds for closed betas and pre-launch turned into long-term QA support

Harold Halibut
Multiple testing rounds spanning over a year of QA support

Golf With Your Friends
Live QA and post-release QA support, updates testing for new maps and features
I have contributed to a diverse range of projects, from indie titles to AAA games.
At Planetary, I led the redesign of core gameplay systems and implemented innovative features for a mobile app blending virtual experiences, e-commerce and gamification, while also introducing robust QA methodologies to ensure a polished release.
At Keywords Studios, I supported the growth of the Katowice FQA office into one of Europe's largest QA outsource studios and worked on high-profile titles such as THE FINALS, Outriders: Worldslayer, and The Medium as well as indie titles such as Harold Halibut and Golf With Your Friends.
During my time at Jujubee, I contributed to the development of games like Truck Simulation 19, Deep Diving Simulator and Take Off: The Flight Simulator, focusing on gameplay systems, UI/UX design, and post-release support.