Game Designer and QA Specialist

I am a multi-disciplinary professional with expertise in game design, systems development and quality assurance.

With over seven years of experience spanning indie and AAA projects, I specialize in crafting engaging gameplay systems, designing intuitive user interfaces and ensuring high product quality through robust QA processes.

My background includes lead QA roles where I implemented and optimized testing methodologies as well as Project Manager experience, coordinating multiple teams to deliver polished, high-quality games.

I love telling stories and sometimes I publish my games on itch.io.

Check my full CV →

Projects as Game Designer

Planetary Metaverse logo

Planetary 22

Mobile application fusing e-commerce with gamification aspects (which I helped design)

Truck Simulation 19 logo

Truck Simulation 19

The biggest and the most complex project I've worked on spanning over 1.5 years of development

Deep Diving Simulator logo

Deep Diving Simulator

Slow and relaxing exploration game made in a small team, but with a demanding production schedule

Take Off - The Flight Simulator logo

Take Off - The Flight Simulator

Complete port from mobile to PC achieved in a team of just two developers

Projects as FQA Lead and Project Manager

Ouriders logo

Outriders: Worldslayer

Almost 2 years of full QA support with a team of 40+ testers on all major platforms

The Medium logo

The Medium

Exhaustive testing from an early production stages all the way to Xbox Series X/S certification

THE FINALS logo

THE FINALS

Intensive testing rounds for closed betas and pre-launch turned into long-term QA support

Harold Halibut logo

Harold Halibut

Multiple testing rounds spanning over a year of QA support

Golf With Your Friends logo

Golf With Your Friends

Live QA and post-release QA support, updates testing for new maps and features

Experience highlights

I have contributed to a diverse range of projects, from indie titles to AAA games.

At Planetary, I led the redesign of core gameplay systems and implemented innovative features for a mobile app blending virtual experiences, e-commerce and gamification, while also introducing robust QA methodologies to ensure a polished release.

At Keywords Studios, I supported the growth of the Katowice FQA office into one of Europe's largest QA outsource studios and worked on high-profile titles such as THE FINALS, Outriders: Worldslayer, and The Medium as well as indie titles such as Harold Halibut and Golf With Your Friends.

During my time at Jujubee, I contributed to the development of games like Truck Simulation 19, Deep Diving Simulator and Take Off: The Flight Simulator, focusing on gameplay systems, UI/UX design, and post-release support.

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