Projects as Game Designer

Planetary Metaverse logo

Planetary 22

Mobile application fusing e-commerce with gamification aspects (which I helped design)

Truck Simulation 19 logo

Truck Simulation 19

The biggest and the most complex project I've worked on spanning over 1.5 years of development

Deep Diving Simulator logo

Deep Diving Simulator

Slow and relaxing exploration game made in a small team, but with a demanding production schedule

Take Off - The Flight Simulator logo

Take Off - The Flight Simulator

Complete port from mobile to PC achieved in a team of just two developers

Projects as FQA Lead and Project Manager

Ouriders logo

Outriders: Worldslayer

Almost 2 years of full QA support with a team of 40+ testers on all major platforms

The Medium logo

The Medium

Exhaustive testing from an early production stages all the way to Xbox Series X/S certification

THE FINALS logo

THE FINALS

Intensive testing rounds for closed betas and pre-launch turned into long-term QA support

Harold Halibut logo

Harold Halibut

Multiple testing rounds spanning over a year of QA support

Golf With Your Friends logo

Golf With Your Friends

Live QA and post-release QA support, updates testing for new maps and features

Personal Projects

DESTINY ZERO logo

DESTINY ZERO

Top-down shooter fan game set in Destiny universe amassing over 23 000 views on itch.io

TSUKUYOMI 19XX logo

TSUKUYOMI 19XX

Small narrative game made for my favourite annual "A Game By Its Cover" game jam

Check my itch.io for all my games →

Frontend Projects

Feedback Nexus logo

Feedback Nexus

Project management app with adding and editing feedback, advanced filtering and comments

Devjobs Web App logo

Devjobs Web App

Jobs board application with search functionality. Built with React, TypeScript and Tailwind

Entartainment App logo

Entertainment App

Lightweight Netflix clone with search and bookmarking functionalities

Photosnap Service Page logo

Photosnap Service Page

Traditional multi-page marketing website for a photo-sharing app. Built with Next.js 14

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