Planetary 22
Mobile application fusing e-commerce with gamification aspects (which I helped design)

Truck Simulation 19
The biggest and the most complex project I've worked on spanning over 1.5 years of development

Deep Diving Simulator
Slow and relaxing exploration game made in a small team, but with a demanding production schedule

Take Off - The Flight Simulator
Complete port from mobile to PC achieved in a team of just two developers

Outriders: Worldslayer
Almost 2 years of full QA support with a team of 40+ testers on all major platforms

The Medium
Exhaustive testing from an early production stages all the way to Xbox Series X/S certification

THE FINALS
Intensive testing rounds for closed betas and pre-launch turned into long-term QA support

Harold Halibut
Multiple testing rounds spanning over a year of QA support

Golf With Your Friends
Live QA and post-release QA support, updates testing for new maps and features

DESTINY ZERO
Top-down shooter fan game set in Destiny universe amassing over 23 000 views on itch.io

TSUKUYOMI 19XX
Small narrative game made for my favourite annual "A Game By Its Cover" game jam
Feedback Nexus
Project management app with adding and editing feedback, advanced filtering and comments
Devjobs Web App
Jobs board application with search functionality. Built with React, TypeScript and Tailwind
Entertainment App
Lightweight Netflix clone with search and bookmarking functionalities
Photosnap Service Page
Traditional multi-page marketing website for a photo-sharing app. Built with Next.js 14